High Noon
High Noon is the ultimate face-off—a 1v1 showdown where only the fastest (or luckiest) survive. Think of it as a western duel when played solo: two players, one roll, and only one walks away.
But when played from any of the other games, it’s more than just cowboys—it’s alpha predators clashing, pirates battling, or highlanders takin’ heads! Get ready to roll or get rolled over—this is where legends (and drink debts) are made!
Setup
Each player gets:
- 2 dice
- 6 Hit Points (HP)
How to Play
- Both players roll their 2 dice at the same time.
- If a player rolls 8 or higher, they successfully “shot” the other player.
- Players who successfully shot the other player roll 1 die to see how much damage they did. The other player subtracts that amount from their HP.
Winning
First to reduce their opponent’s HP to 0 wins.
If both players hit 0 HP on the same turn, you can either call that game a draw and play again, or the player with the higher last attack roll wins. You are adults, you will figure it out.
Bar Rules
The loser of the High Noon duel owes the winner of that duel a round.
